With the Global Learning XPRIZE the software platform was a mandated part of the prize requirements; you have to build an app that can run on an Android tablet.
With the Adult Literacy XPRIZE there isn't this restriction. Teams are free to use whatever platform they choose, but it must run on handsets that our test demographic are using.
So, there are number of options here. This includes:
- Android - available on a wide variety of handsets across different price points
- IOS - available on Apple devices, which are usually more expensive price points
- HTML5 - platform independent although has a more limited set of platform services (although you could use Cordova or something similar)
- Ubuntu - limited number of handsets available
- Xamarin - cross-platform development platform based on #C and .NET.
I am curious to see what you folks feel would be the best solution for your work?
Also, what considerations have you made in terms of:
- Control control (e.g. GitHub, Subversion, Bazaar etc)
- Automated Testing (e.g. Jenkins)
It could be fun to share ideas and notes and see which platforms our community feel might be good starting points.
So what are you thinking of using?